PENGENALAN GAME EDUKASI SEBAGAI DIGITAL LEARNING CULTURE PADA PEMBELAJARAN DI SMK DARUSSALAM TORJUN

  • Wahyu Liana Universitas Nazhatut Thullab Al-Muafa Sampang
  • Faisol Faisol Universitas Nazhatut Thullab Al-Muafa Sampang
Keywords: Educational Games, Digital literacy, Vocational School, Students

Abstract

This Community Service aims to provide socialization and understanding regarding learning computer science, as well as studying other subjects. This supports efforts to increase digital literacy as well as forming a digital learning culture among students. In implementing Community Service, there is a pre-test to determine how much knowledge students have of the material to be taught, delivering the material using the andragogy method, namely a combination of lecture, discussion and question and answer methods. Then the activity ended with a documentation session and the presentation of souvenirs to the best questioners and answerers. Through this Community Service activity, it is hoped that students will be able to empower their devices and applications to become a vehicle for learning.

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Published
2024-12-31
How to Cite
Wahyu Liana, & Faisol, F. (2024). PENGENALAN GAME EDUKASI SEBAGAI DIGITAL LEARNING CULTURE PADA PEMBELAJARAN DI SMK DARUSSALAM TORJUN . PAKDEMAS : Jurnal Pengabdian Kepada Masyarakat, 4(1), 121-128. https://doi.org/10.58222/pakdemas.v4i1.372
Section
Articles